Dev Log

Development progress from first commit to present. 30 rules across 8 categories, 44 PRs merged since Jan 3, 2026.

30 rules
8 categories
44 PRs merged
since Jan 3, 2026

Changelog

v0.4Fab Rules Expansion (30 rules)April 2026
Apr 10Report enhancements reclassified as Pro tier — free plugin ships complete at v0.4
Apr 10Fab source packaging script and CI validation job#44
Apr 8Factual accuracy sweep — all docs and site verified correct#38
Apr 7Security audit and hardening — path traversal, input validation, info disclosure#37
Apr 7All 30 rules verified working via commandlet against TestProject
Apr 7Final prebuilt binaries (v0.4.0) for UE 5.5, 5.6, 5.7
Apr 612 new Fab submission rules — empty folders, test assets, path length, special chars, SCM files, texture compression, deprecated types, and more#33
Apr 3Build script for packaging plugin binaries#29
Apr 3Per-rule pass/fail summary in HTML and JSON reports#24
Apr 3Open Report button in editor tab#23
Apr 3Plugin version display in editor tab header#22
v0.3Fab Submission Rules & GrantMarch 2026
Mar 21MegaGrants application submitted (Cycle 1)
Mar 21fabready.dev landing page with demo video#21
Mar 21Editor UI shows asset names in findings list#21
Mar 21Commandlet PackName now optional — empty scans all of /Game/#21
Mar 21PowerShell script prints color-coded findings summary#21
Mar 20Test asset suite created for all 18 rules
Mar 19Grant application draft, budget, and video shot list#20
Mar 18Blueprint compile check and duplicate name detection#19
Mar 18Showcase map presence and material slot validation#18
Mar 18Asset scale validation and audio format rules#17
Mar 18Lightmap UV and texture sRGB correctness rules#16
Mar 18Broken references, single root folder, LOD presence rules#15
Mar 18Updated roadmap and grant tracker#14
Mar 18License cleanup — all docs updated for LicenseRef-FabReady#13
Mar 18Unused/orphaned asset detection rule#12
Mar 18Shared exclusion path helpers refactored#11
Mar 18Missing collision detection rule#10
Mar 18Texture validation — power-of-2 and max resolution#9
Mar 18License changed to proprietary (free use), SPDX headers migrated#8
v0.2Core Rules & InfrastructureMarch 2026
Mar 17UE 5.7 API compatibility fixes#7
Feb 19RenderQA screenshot regression testing framework#6
Feb 18Evidence bundling, staging zip builders, CI/CD workflows#5
Feb 13Commandlet improvements, HTML reports, compat manifest#4
v0.1Plugin SkeletonJanuary 2026
Jan 8Editor tab UI, policy pack loading, rule runner#3
Jan 5Commandlet module, JSON report output, exit codes#2
Jan 3Initial plugin skeleton — FabReadyCore, FabReadyEditor, FabReadyCommandlet#1

Roadmap

What's next for the free plugin and FabReady Pro.

v1.0Community & Polish2026
  • Community policy pack ecosystem
  • Additional platform-specific rules
  • Localization QA rules
  • Accessibility validation
ProFabReady Pro2026
  • JUnit XML + SARIF output for CI tools
  • CI dashboard with run history and diff reports
  • Asset thumbnails and screenshots in reports
  • Configurable severity overrides per project
  • Industry validation packs (Performance, VR/XR, Virtual Production)