Dev Log

Development progress from first commit to present. 18 rules across 7 categories, 21 PRs merged since Jan 3, 2026.

18 rules
7 categories
21 PRs merged
since Jan 3, 2026

Changelog

v0.3-devDemo & Grant SubmissionMarch 2026IN PROGRESS
Mar 21MegaGrants application submitted (Cycle 1)
Mar 21fabready.dev landing page with demo video#21
Mar 21Editor UI shows asset names in findings list#21
Mar 21Commandlet PackName now optional — empty scans all of /Game/#21
Mar 21PowerShell script prints color-coded findings summary#21
Mar 20Test asset suite created for all 18 rules
Mar 19Grant application draft, budget, and video shot list#20
Mar 18Blueprint compile check and duplicate name detection#19
Mar 18Showcase map presence and material slot validation#18
Mar 18Asset scale validation and audio format rules#17
Mar 18Lightmap UV and texture sRGB correctness rules#16
Mar 18Broken references, single root folder, LOD presence rules#15
Mar 18Updated roadmap and grant tracker#14
Mar 18License cleanup — all docs updated for LicenseRef-FabReady#13
Mar 18Unused/orphaned asset detection rule#12
Mar 18Shared exclusion path helpers refactored#11
Mar 18Missing collision detection rule#10
Mar 18Texture validation — power-of-2 and max resolution#9
Mar 18License changed to proprietary (free use), SPDX headers migrated#8
v0.2Core Rules & InfrastructureMarch 2026
Mar 17UE 5.7 API compatibility fixes#7
Feb 19RenderQA screenshot regression testing framework#6
Feb 18Evidence bundling, staging zip builders, CI/CD workflows#5
Feb 13Commandlet improvements, HTML reports, compat manifest#4
v0.1Plugin SkeletonJanuary 2026
Jan 8Editor tab UI, policy pack loading, rule runner#3
Jan 5Commandlet module, JSON report output, exit codes#2
Jan 3Initial plugin skeleton — FabReadyCore, FabReadyEditor, FabReadyCommandlet#1

Roadmap

What the Epic MegaGrants funding would enable.

v0.4Report EnhancementsQ2 2026
  • Asset thumbnails in HTML report
  • Per-finding screenshots/previews
  • Summary dashboard page
  • Configurable severity overrides per project
  • JUnit XML + SARIF output for CI tools
v0.5Performance RulesQ3 2026
  • Texture memory budget validation
  • Draw call estimation
  • Material complexity scoring
  • Texture streaming pool analysis
  • Large project testing (1000+ assets)
v1.0Production ReleaseQ1 2027
  • UE 5.4–5.7 verified compatibility matrix
  • Community policy pack ecosystem
  • Documentation site and tutorials
  • Free distribution on Fab marketplace
  • Performance optimization